12/27/2023 0 Comments Qt creator for raspberry pi![]() Nice! I cross-compiled it with the Buildroot toolchain, added a few lines of Gamepad-QML code to the Flappy Bird game and the one-button-flap functionality was working. I searched the internet and soon found the QtGamepad module on Qt Labs. They do have a really nice virtual gamepad, but for this project I wanted to start without a touch screen. I understood that Felgo doesn’t support physical gamepads yet however Chris told me that gamepad support is on the list of future Felgo features. In the end, I finally played some Flappy Bird on the Raspberry Pi □ Thanks again to the team for the hospitality and the opportunity to do something cool like this! Gamepad and remote deploymentĪs soon as I returned home to Portugal I still had two things to finish: Gamepad support and remote deployment via Qt Creator. I had prepared everything in the Buildroot environment, but still had to solve some issues with the build process of Felgo. Not only because the city itself is definitely worth a visit, but because I only managed to finish the port during the last few hours of my stay. ![]() ![]() They were definitely interested! I was planning a trip to Munich at the time and I’d never visited Vienna before, so I offered to come to Vienna to visit the Felgo office and meet the team. I decided to get in touch with the Felgo guys and asked them if they were interested in a Raspberry Pi port of the Felgo libraries. “So what else do I need to do to run Felgo games?” I thought. I had already developed some Qt applications that ran on my own embedded Linux on the Raspberry Pi, which was really easy to do with the help of the Buildroot project. Running Qt games on my own mobile game console based on an embedded platform was the idea that began to grow in my mind… Raspberry Pi goes to ViennaĪfter following the development of Felgo for more than a year I knew that Felgo and the Qt ecosystem in general provided some great development tools that already supported embedded development. Since around 2008, I also developed mobile applications based on the Qt framework, and was able to run a custom port of Qt 4.8 and the Qt Asteroids demo on the Dingoo A320 game console. I’ve always been very interested in building hardware and low-level programming, especially graphics programming and game development, pretty much since I programmed 3D graphics on my Intel 80286 in Assembler in the 1990s. We offer building Raspberry Pi libraries for our customers, contact us if you are interested.įor a few months, I spent a lot of my free time on Raspberry Pi projects and thought that the tool provided some amazing opportunities to learn about embedded devices. Update: Unfortunately the µbrew project was discontinued. This guest post by Peter Bouda explains how he got Felgo’s Flappy Bird game working on a Raspberry Pi and the birth of his project, μbrew gaming.
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